I decided to write this guide so that others would not have to struggle to learn Torque. Having been down the path you are just now starting upon, I know how hard it can be to get started and how hard it is to stay motivated in the face of the many challenges involved with learning to use Torque along with the other skills you will need to acquire. With Game Programmer's Guide to Torque, with the hundreds of samples that come on the accompanying disk, and with the experience of making the sample game we write while reading this book, you will be able to ramp up very quickly and to move on to your goal-namely, making your own game. Everything depends on your approach to the task and whether you have the right resources available to you. Can I get up to speed fast enough to make my game? Like any other complex and powerful piece of software, Torque can be hard or easy to learn."About the Torque Game Engine," and section 1.2, "What This Guide Contains," to learn more.) Game Programmer's Guide to Torque will teach you the Torque skills you need to create these game types. The game can be a shooter, an adventures, or a role-playing-game, to name just a few. You may choose to make single-player or multiplayer games. TGE sounds good, but will GPGT tell me what I need to know to make my particular game? TGE is a powerful and flexible game engine that can be used to make any number of different and unique games.Using TGE and GPGT, you can create any game that your imagination can encom One of those tools is the Torque Game Engine (TGE) and the other is Game Programmer's Guide to Torque eGPGT).
You can definitely make a game alone or with a small team as long as you have the right tools available to you. Making a game is great fun, and a very rewarding experience.
I want to make a game, but can I do it on my own or with a small team?.Whatever the case may be, some or all of the following thoughts and questions are probably running through your mind: This book in your hands, or you may be reading this online. $0, you want to make a game? You may be standing in a bookstore holding Torque Core Classes Basic Game Classes Mission Objects Game Setup Scripting Gameplay Scripting Special Effects Standard Torque Game Engine GUI Controls Game Interfaces 143 157 263 347 383 419 455 539 Torque from 10,000 Feet Torque Tools Introduction to TorqueScript 13 35 97 Lastly, I would like to thank the GarageGames staff for making the publication of this book possible, giving specific thanks to the "draft reviewers"-Josh Williams, Matt Fairfax, Ben Garney, Matt Langley, and Justin Dujardin.Ä¡ Introduction. Of course, I must also thank the many members of the GarageGames community for their unfailing interest in the guide and their encouragement. I must give special thanks to Jerry for acting as an idea bouncing-board and for listening patiently as I discussed chapter ideas over, and over, and. This book is dedicated to my wife Teresa, for her encouragement, her advice, and most of all for her tolerance of the odd hours I kept while locked away in my office writing this book. Printed in the United States of America 09 08 07 06 10 9 8 7 6 5 4 3 2 1 Maurina, Edward F., III., 1969The game programmer's guide to Torque: under the hood of the Torque Game Engine / Edward F. Library of Congress Cataloging-in-Publication Data Cover image and art in the Advanced Maze Runner prototype by Christophe Canon. Set in ITC Slimbach and ITC Eras by A K Peters, Ltd. No part of the material protected by this copyright notice may be reproduced or utilized in any form, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without written permission from the copyright owner.
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